Currently, at moonbeam13 is hosting a Gallery Make Over Project -> moonbeam13.deviantart.com/jour… . what this means is going over each gallery and tweaking any issues in the gallery structure to make it easier/less confusing for people to submit this too
Game Development Art's major issue I think is it's location. It is currently under Designs and Interfaces, which doesn't entirely make sense..but finding it's own category to fall under is hard. As a stand alone category, it was just a mess of wrongful submissions and confusion to what "Game Art" actually is (and billions of fan-art submissions, far worse then it is now D: ) so going back that route would be foolish and near impossible I think.
So the question is: where should it go?
Currently Game Development Art can be found under:
Designs and Interfaces
- Game Development Art
- 2D Game Art
- Characters, Animals & Monsters
- Environments & Tiles
- Vehicles
- Weapons and Items
- 3D Game Art
- Characters, Animals & Monsters
- Environments & Tiles
- Vehicles
Weapons and Items
- Game Concepts and Illustrations
- Buildings and Environments
- Characters, Animals & Monsters
- Storyline Illustrations
- Vehicles
- Weapons and Items
I think we can re-structure this to help with the confusion, location and over all relating it back to the industry to help people draw the connections this is original work, NOT fan-art.
Currently the majority of the miss cats isn't actually fan art, but submitting the work to the digital art folder, or 3d game art into the 3d folder. Not a huge difference, but it does make it harder to track down proper game dev. art
I think placing GDA in both Digital and Traditional categories will help people see the category exists and is stationed under Digital Art which is for original work only (same with GDA).
This is how I think it should go as well as re-working some of the category names:
Digital Art
- Game Development Art
- 2D/Pixel Game Art
- Characters, Animals & Creatures
- Environments & Modular Tiles
- Props, Items and Weapons
- Vehicles
- 3D Game Art
- Characters, Animals & Creatures
- Environments & Modular Tiles
- Props, Items and Weapons
- Vehicles
- Game Concepts and Illustrations
- Characters, Animals & Creatures
- Environments and Buildings
- Props, Items and Weapons
- Storyline Illustrations
- Vehicles
Traditional Art
- Game Development Art
- Game Concepts and Illustrations
- Characters, Animals & Creatures
- Environments and Buildings
- Props, Items and Weapons
- Storyline Illustrations
- Vehicles
In the future, not right now as it's still a fairly new thing, have a category for Game Development Art under Artisan Crafts for board games, game art figurines, etc.
Common miss-cats (or miss categorized work) in the GDA category is people putting concept work in the 2D Game-art...2D Game art is supposed to be for 2D game art assets that are in game, or will be in game, not for game concepts/ideas/character sheets etc. By taking this out of the traditional art section and only having concept art in traditional helps get this message across.
Monsters term doesn't really get across the entire spectrum of creature design. Typically in the industry it's labeled "creature design" so I figured having it as close to game industry lingo as possible might help forge the connection of GDA and the GD industry.
"Props" is another common term in the Game Development Industry (from here on out known as GDI) that many industry artists or aspiring industry artists recognize. I'm not sure getting rid of the word "Items" entirely is necessary, but I do think the category should lead off with Props.
Pixel Artwork is a huge portion of the old GDI but companies, teams, individuals are still making games using Pixel work. Might be nice to add in Pixel art to the 2D Game art portion of the spectrum might help. Not sure if it should be 2D/pixel or 2D and pixel game art. what do you think?
Game Development Art as it's own stand alone category just doesn't work. It brings on way too much miss categorization and adds a lot of confusion for people submitting their game related fan-art.
I think Game Development Art under the Digital and Traditional tiers make sense. Under Designs and Interfaces it gets lost, where as the standard traditional or digital artist can see GDA right away when selecting their categories.
Does anyone have any suggestions at all on how the new set up should go, altered ideas to what i presented or concerns/issues with what I presented? please by all means speak up and voice your opinions! We want GDA to be familiar and recognized more as a category choice for your art mediums, so please if there's anything we can do in that regard let us know.
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