Shop Mobile More Submit  Join Login

Digital 3D PE Week Day 6

Sat Nov 2, 2013, 5:25 PM

Day 6!! 

That's it for the Q and A's for both weeks, thank you everyone who took the time out of their day to answer those community questions and I hope they were all very informative and inspiring! :la: 

So today's discussion was a surprise...until now :eager:

3-Dimensional and the professional universe

Nowadays you can get a job in the 3D field in many different ways with many different contracts, full time, part time, casual, etc work out there t accommodate your interests. The amazing thing is studios/jobs are opening up all across the globe opening the doors for 3D artists in many different countries to make a living. Not only that, but the increase in contract/freelance work across the globe so you can work from home has also helped many artists out there, including myself :eager:

Work at a movie studio

Work at a studio doing tv shows

Work at a studio that does VFX for movies,shows, etc

Work at a game studio

Work at an architecture studio designing 3D buildings/etc

Work as a vehicle designer for many different companies to help shape/design real vehicles

Work at a company looking to develop 3D prints/figurines/toys etc

And the list goes on! There are so many jobs out there for the 3D artist, it's up to each artist to find out their passion and pursue that career if they so choose too. Society today has 100% more jobs then 5-10-20 years ago, and every day technology advances further and the capabilities are endless.

For example: look at 3D printing. At one point, a dream. At another made out of sculptures/resin plastic can be made with special 3D printers! 

Freelance/ to get those at home jobs!

The main #1 way: network. Get your name out there and I mean everywhere. Almost as important as having a good/easy to navigate portfolio is the ability to show it to people. Deviant Art, poly count, cghub, game-artisans, etc are all great places to network: to post your work, to crit and get crits and to get noticed. But some external links artists don't think about...

Sometimes you are more likely to get work outside of those general groups/areas...sometimes it's hard to get any sort of contract work when you are competing with 100-1000-10000 other artists who are all seeing the same job posts you are. Think about it: majority of those artists can be other artists looking for work or indie game developers with not a lot of money to throw around... so if you keep to only those networks you may be limiting your exposure! 

Something as simple as i got contract work when i did a local art show. Yea, exactly! I did an art show where 99% of the work was traditional, jewelery, knitted work or photography where my 3D prints stood out and caught eyes. :) Networking outside the usual game developer/3D spaces can be both beneficial and reaching a further target audience. Not everyone will know to look for their artists on those 3D/digital forums, and stepping up to capture outside markets will be just as beneficial.

Get your name out there, have a portfolio and just keep practicing in between it. Apply for the jobs you think/know you can do, and even apply for ones outside your comfort zone if you're interested in learning it.  Someone will either notice you and message you or you will notice them and message them. There's no grey area there so if you can do both methods, you'll have a greater chance.


Networking is 100% important though. I have seen some of the most talented artists go unnoticed because their work is in one or two places and they are only applying to the odd studio job. You are limiting your target audience and thus limiting your opportunities. Good work will attract but if they don't know you exist or can't find you: They are going to go with someone they can find. 

Keep your webpage/portfolio simple. Unless you are going for a graphic design/web design job entirely, having fancy webpages and loading times can actually hurt your chances as well. People looking for artists want to see what the artist can do within a few moments: Want to be able to click on your page and get to what they want to see quickly because even if you're one of the only people they found, they still want to be able to navigate effortlessly. Nothing worse then loading a portfolio website..and it take minutes to load the first image/page/work. That you can't see the work quickly, and that you can't find the information you need quickly. 

Specialize or Generalize but not say you can create something without having proof. This is very important. If you say "I can high poly model" better have examples of that. If you say "I can 3D animate" better have examples of that. I learned this lesson quickly, but it's not a lesson that's often taught. Words ultimately mean nothing in this industry. I've seen studios take people with no experience but had an amazing portfolio. As long as the info they want is clear "ie: you can work in their country, or have a form of online payment like paypal they can send you money with" but also accurate. If you can't show in your portfolio you can do something, studios/employers will sometimes send an art test, sometimes. 30% of the jobs I applied too sent out art tests, and over 90% didn't consider my work unless they saw it in my portfolio. That leaves about 10% of the jobs I've received going just solely on my word. 10%! that's a very small amount of potential opportunities over the grand scheme of things.


For the in studio jobs or even over skype interviews...this is important. If you got to this stage, chances are your work is good enough to work with them all they are looking for now is to see if you can work well with the team, or what they'd like. 

This can be very difficult for some, especially the introverted artists among us. My tips to you, practice before this day comes! Even if you meet friends networking, ask to do mock skype interviews with them, or when you meet new people ask to practice with him. It may sound strange but getting used to talking about your work, getting comfortable with doing that with strangers and speaking clearly will sell you. You will lose that job otherwise: if you can't prove you're good for their studio with your voice or answer their questions, they will move on no matter how talented you seem. Freelance/contract work sometimes gets exempted from this...and that is mostly because they just communicate with you via skype text, notes, emails, but in general text/writing not voice. However, some will ask to talk to you and a skype interview can be just as nerve wrecking as an in person interview so practicing will be your best friend.

You will never know when your opportunities come up so being prepared is important! If you're in school and if they don't help you practice (which would be awful on their part for not helping) reach out and ask. A lot of schools and faculty are looking for you to succeed...maybe because they bonded with you or for purely gain for them, because it looks good on them and their school if you do succeed.

Showing off your work!

Here I'll just post visual examples of work that caught my eye right away, obviously subjects/jobs will be different but seeing what other talented artists are shelling out gives inspiration if anything.  We are just one big happy family in the end we artists. I'm constantly viewing new art out there, gaining inspiration and seeing the amazing talents of many fellow artists. It's a great habit to get into :) As long as you can put silly things like jealousy or envy aside when doing it. Remember that YOU have it in you as well, you just have to practice and most of all, love what you're doing!

A7 by maciejkuciara        Tomcats : Fox two by rOEN911    A Direct Reflection by chrisntheboat    Minotaur Bust by javi-ure    Living Quarters by Jesar      The Dreaming Room II by hoangphamvfx     Riders on the Storm by Jesar      Rainbow Cherries by THE-LEMON-WATCH    Blubber Busters: Eva the Space Nurse sculpt by MissMaddyTaylor     girl+axe v1.5 by PabelBilly    The Future of Abstract by icewilson   Nissan Skyline R32 Custom by CanisLoopus   Kyoto Flowers by mogcaiz    Jelly Fish by CanisLoopus     Chair by TodDltu    Tower2 by Jimpaw   

Composition is very key when it comes to 3D work: clearly showing off your work and even adding a bit of "story" too it by setting up the composition over the classic "gradient or solid colour" background can help your work pop. It's not always necessary however, composition is. If you can't clearly see your work, it's hard for on lookers to know what it exactly they are looking at but also the detail/technique you are trying to show off. There's not one "solid way" to show off your work and there's many ways to make it pop. However, there are poor very dim lit/black compositions where it's hiding a lot of your detail might be fun to experiment with but ultimately won't flatter your technique much. These 3D pieces become harder to see and hide your detail. A great way to get an idea of composition is not only to practice and show off many different renders of your work to yourself (or others to help you pick the "best" version) but also to look at what others do. As the question of "why did you set up your composition this way?" on those pieces can help lead into discussion of a thought process you may not have thought up yet. :)

Ultimately whether you choose to go professional or not is up too you and if you're unhappy doing what you are doing something is already wrong.  Professional or not, happiness is key. :heart: You're not always going to get the work you 100% want to do, but if you make it fun it'll be that much easier to be happy with your art and your life. :dalove:

:eager: Tomorrow will just be a re-cap article and I do hope you all enjoyed these articles and found them a little bit informative if not engaging. :) 

going into depth in the 3D professional world and the do's and don't's 
THE-LEMON-WATCH Featured By Owner Nov 6, 2013  Professional General Artist
Thank you for the feature in your Digital 3D Week. :) 
rOEN911 Featured By Owner Nov 3, 2013  Hobbyist Digital Artist
yeap same here,cheers
chrisntheboat Featured By Owner Nov 2, 2013  Hobbyist Digital Artist
Thank you for using my art in your educational journal~
Add a Comment:

:iconpolymune: More from PolyMune

Featured in Collections

Journals by hypermagical

Other by zahuli


Submitted on
November 2, 2013
Submitted with Writer


9 (who?)