That's it for the Q and A's for both weeks, thank you everyone who took the time out of their day to answer those community questions and I hope they were all very informative and inspiring!
So today's discussion was a surprise...until now
3-Dimensional and the professional universe
Work at a movie studio
Work at a studio doing tv shows
Work at a studio that does VFX for movies,shows, etc
Work at a game studio
Work at an architecture studio designing 3D buildings/etc
Work as a vehicle designer for many different companies to help shape/design real vehicles
Work at a company looking to develop 3D prints/figurines/toys etc
And the list goes on! There are so many jobs out there for the 3D artist, it's up to each artist to find out their passion and pursue that career if they so choose too. Society today has 100% more jobs then 5-10-20 years ago, and every day technology advances further and the capabilities are endless.
For example: look at 3D printing. At one point, a dream. At another made out of sculptures/resin plastic molds..now can be made with special 3D printers!
Freelance/Contracting..how to get those at home jobs!
Sometimes you are more likely to get work outside of those general groups/areas...sometimes it's hard to get any sort of contract work when you are competing with 100-1000-10000 other artists who are all seeing the same job posts you are. Think about it: majority of those artists can be other artists looking for work or indie game developers with not a lot of money to throw around... so if you keep to only those networks you may be limiting your exposure!
Something as simple as i got contract work when i did a local art show. Yea, exactly! I did an art show where 99% of the work was traditional, jewelery, knitted work or photography where my 3D prints stood out and caught eyes. Networking outside the usual game developer/3D spaces can be both beneficial and reaching a further target audience. Not everyone will know to look for their artists on those 3D/digital forums, and stepping up to capture outside markets will be just as beneficial.
Get your name out there, have a portfolio and just keep practicing in between it. Apply for the jobs you think/know you can do, and even apply for ones outside your comfort zone if you're interested in learning it. Someone will either notice you and message you or you will notice them and message them. There's no grey area there so if you can do both methods, you'll have a greater chance.
Networking is 100% important though. I have seen some of the most talented artists go unnoticed because their work is in one or two places and they are only applying to the odd studio job. You are limiting your target audience and thus limiting your opportunities. Good work will attract but if they don't know you exist or can't find you: They are going to go with someone they can find.
Keep your webpage/portfolio simple. Unless you are going for a graphic design/web design job entirely, having fancy webpages and loading times can actually hurt your chances as well. People looking for artists want to see what the artist can do within a few moments: Want to be able to click on your page and get to what they want to see quickly because even if you're one of the only people they found, they still want to be able to navigate effortlessly. Nothing worse then loading a portfolio website..and it take minutes to load the first image/page/work. That you can't see the work quickly, and that you can't find the information you need quickly.
Specialize or Generalize but not say you can create something without having proof. This is very important. If you say "I can high poly model" better have examples of that. If you say "I can 3D animate" better have examples of that. I learned this lesson quickly, but it's not a lesson that's often taught. Words ultimately mean nothing in this industry. I've seen studios take people with no experience but had an amazing portfolio. As long as the info they want is clear "ie: you can work in their country, or have a form of online payment like paypal they can send you money with" but also accurate. If you can't show in your portfolio you can do something, studios/employers will sometimes send an art test, sometimes. 30% of the jobs I applied too sent out art tests, and over 90% didn't consider my work unless they saw it in my portfolio. That leaves about 10% of the jobs I've received going just solely on my word. 10%! that's a very small amount of potential opportunities over the grand scheme of things.
This can be very difficult for some, especially the introverted artists among us. My tips to you, practice before this day comes! Even if you meet friends networking, ask to do mock skype interviews with them, or when you meet new people ask to practice with him. It may sound strange but getting used to talking about your work, getting comfortable with doing that with strangers and speaking clearly will sell you. You will lose that job otherwise: if you can't prove you're good for their studio with your voice or answer their questions, they will move on no matter how talented you seem. Freelance/contract work sometimes gets exempted from this...and that is mostly because they just communicate with you via skype text, notes, emails, but in general text/writing not voice. However, some will ask to talk to you and a skype interview can be just as nerve wrecking as an in person interview so practicing will be your best friend.
You will never know when your opportunities come up so being prepared is important! If you're in school and if they don't help you practice (which would be awful on their part for not helping) reach out and ask. A lot of schools and faculty are looking for you to succeed...maybe because they bonded with you or for purely gain for them, because it looks good on them and their school if you do succeed.
Showing off your work!
Ultimately whether you choose to go professional or not is up too you and if you're unhappy doing what you are doing something is already wrong. Professional or not, happiness is key. You're not always going to get the work you 100% want to do, but if you make it fun it'll be that much easier to be happy with your art and your life.
Tomorrow will just be a re-cap article and I do hope you all enjoyed these articles and found them a little bit informative if not engaging.