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Description
So I played around with the Marmoset render program the other day, trying to replicate how I'm setting up my toon shader in Unity for this little guy!
He's a cute baby seal isn't he? Only 600 tri's exactly with a spec and diffuse map. (Trying to keep everything relatively low poly.)
I loved it so I decided to post it. I really adore how marmoset renders out wire frames! Definitely using it more in the future.
Baby seal will be featured in an upcoming game. Stay tuned for more details
Baby Seal modeled in Maya 2011
Diffuse and Spec map 256x256 created in Photoshop
Rendered usine Marmoset Toolbag 1.06
He's a cute baby seal isn't he? Only 600 tri's exactly with a spec and diffuse map. (Trying to keep everything relatively low poly.)
I loved it so I decided to post it. I really adore how marmoset renders out wire frames! Definitely using it more in the future.
Baby seal will be featured in an upcoming game. Stay tuned for more details
Baby Seal modeled in Maya 2011
Diffuse and Spec map 256x256 created in Photoshop
Rendered usine Marmoset Toolbag 1.06
Image size
1920x1080px 501.11 KB
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want to hug *______*